A tour of the LootRoute settings window and what each sidebar page controls.
All bot settings live under the LootRoute category in the in-game settings window. Changes apply immediately and are saved separately for each character.Use this guide to find the right page. For the exact choices available to your character, read the labels and tooltips in the settings window.
Use General to start or stop LootRoute and configure everyday gathering behavior. This is where you choose which professions to gather, how LootRoute gets airborne (including mounted Skyward Ascent when available), how far it searches for nodes, whether to show the on-screen status bar, and how much appears in chat.When a Druid is actually airborne, LootRoute keeps the flight form active and waits until landing before entering a combat form.For reliable long-range node detection, keep Object Scan Range at least as large as Gather Range. The scan limit and interval can be lowered for performance, but smaller values can make distant herbs or ore unavailable to LootRoute.
For a first run, choose your professions and mount mode, then leave the movement and scan controls at their defaults. Adjust them only when the route needs tuning.
Use Active Route to select and load a gathering route, record a new route, or edit the currently loaded route. Route details let you add a display name, description, author, and zone to a new recording.The same page contains position-based blacklist and whitelist tools. These let you mark an area as unsafe or explicitly allowed while standing at that location.See Routes for the recording workflow, route-file location, sharing instructions, and blacklist behavior.
Use Nodes to decide which gatherable objects are worth approaching and how LootRoute handles nearby danger.This page covers fishing-pool filtering, hostile or elite mob avoidance, fighting when attacked, built-in combat rotation profiles, matching Druid combat forms for Balance, Feral, and Guardian, melee gap closers toward ranged shooters, Druid combat defensives and emergency self-heals, overloading supported Wild, Voidbound, and Cursed Midnight herb and ore nodes, looting defeated enemies, mounted gathering, inaccessible underground nodes, and permanently blacklisting the node currently targeted by the bot.Voidbound overload is opt-in because it creates fleeting resource orbs and a Reality Tear portal instead of granting a simple passive reward.When Fight When Attacked is on, LootRoute leaves a grounded mount or Druid travel form to fight even if Gather While Mounted is also on. Druids remain in their combat form until combat has ended and no attacker remains; unavailable talents are skipped automatically instead of interrupting the rest of the rotation. Airborne travel remains protected from unsafe form changes.When Fight When Attacked is off, LootRoute never targets, faces, chases, casts at, or auto-attacks an enemy. It stays mounted when possible and uses its avoid/flee behavior instead, including when an attack happens while grounded. Manually selecting a harmless or idle unit does not change LootRoute’s movement state. The built-in rotation selector is available under the optional systems settings: Automatic selects the current class/spec rotation and uses a lightweight class fallback when needed, while Disabled turns off automated combat casts.Kill Wild Node Mobs only applies when Fight When Attacked is also enabled. Turning it on does not make LootRoute pull idle Lashers or Orelings; they must be confirmed as attackers first.
Use Consumables to let LootRoute maintain supported gathering buffs while it runs. This includes gathering phials, tool enhancements, Midnight teas, mulch, and Darkmoon Firewater. You can also enable automatic Resilient Seed planting on Rich Soil; LootRoute moves into range and lands fully before planting.When mulch is enabled, Prefer Imbued Mulch (on by default) uses Imbued Mulch first so the next herb gather can guarantee Nocturnal Lotus. With Gather While Mounted, mulch still applies when ready (briefly leaving the mount or travel form); if mulch is on cooldown, gathering stays mounted.LootRoute only uses an enabled item when the required item is available and usable.
Use Recovery to control death recovery and what happens when a node does not begin gathering successfully. Wait Out Resurrection Sickness is enabled by default, keeping LootRoute safely parked after a Spirit Healer revival until the debuff expires. Turn it off to resume takeoff and routing immediately despite the debuff.Temporary node skipping prevents LootRoute from repeatedly returning to a broken or unreachable node. Some nodes have earned a timeout.If LootRoute gives up on valid nodes too quickly, increase the wait time. If it wastes too much time retrying bad nodes, reduce it or keep failed nodes skipped for longer.LootRoute also performs bounded movement recovery automatically. Druids in Travel Form actively climb and steer out of water after gathering, using Skyward Ascent when flight-capable form becomes available at the surface and retaining control until safely clear. A stalled flight tries several escape headings before advancing to the next route point. When a flying approach stops getting closer to an herb or ore node, including while the character is sliding along terrain or the node is glitched below the surface, LootRoute escapes and reapproaches once; if the same node traps it again, that specific node is skipped for two minutes and the route continues.
Use Security for optional humanization while LootRoute is running. Periodic interface checks briefly open the map, character pane, social window, or bags (and optionally the spellbook), then close them again. Idle look-around can glance left or right while you are grounded with nothing to gather.These actions pause during combat, gathering, fishing, and other busy states so they do not interrupt the bot.
Use Profession to control profession knowledge automation. Using gathered knowledge items is opt-in, and LootRoute can also automatically spend Midnight herbalism or mining knowledge points when enabled.
Automatic knowledge spending changes your profession specialization. Review your choices in-game before enabling it; LootRoute is efficient, not psychic.
Use Statistics to review what LootRoute has done on the current character. The page shows read-only lifetime totals for harvesting, cultivation, combat, consumable usage, run time, gathering rate, and recent-run details.LootRoute updates these numbers automatically while it runs and saves them separately for each character and realm. There is no apply button.To clear the current character’s history, select Reset statistics, then Confirm reset. If LootRoute is running, it keeps running and its displayed runtime restarts at zero.
Resetting statistics is permanent and only affects the current character and realm.
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Changes apply immediately and are saved separately for each character.`]}),`\n`,_jsx(_components.p,{children:`Use this guide to find the right page. For the exact choices available to your character, read the labels and tooltips in the settings window.`}),`\n`,_jsx(Heading,{level:`2`,id:`general`,children:`General`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`General`}),` to start or stop LootRoute and configure everyday gathering behavior. This is where you choose which professions to gather, how LootRoute gets airborne (including mounted Skyward Ascent when available), how far it searches for nodes, whether to show the on-screen status bar, and how much appears in chat.`]}),`\n`,_jsx(_components.p,{children:`When a Druid is actually airborne, LootRoute keeps the flight form active and waits until landing before entering a combat form.`}),`\n`,_jsxs(_components.p,{children:[`For reliable long-range node detection, keep `,_jsx(_components.strong,{children:`Object Scan Range`}),` at least as large as `,_jsx(_components.strong,{children:`Gather Range`}),`. The scan limit and interval can be lowered for performance, but smaller values can make distant herbs or ore unavailable to LootRoute.`]}),`\n`,_jsx(Tip,{children:_jsx(_components.p,{children:`For a first run, choose your professions and mount mode, then leave the movement and scan controls at their defaults. Adjust them only when the route needs tuning.`})}),`\n`,_jsx(Heading,{level:`2`,id:`active-route`,children:`Active Route`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Active Route`}),` to select and load a gathering route, record a new route, or edit the currently loaded route. Route details let you add a display name, description, author, and zone to a new recording.`]}),`\n`,_jsx(_components.p,{children:`The same page contains position-based blacklist and whitelist tools. These let you mark an area as unsafe or explicitly allowed while standing at that location.`}),`\n`,_jsxs(_components.p,{children:[`See `,_jsx(_components.a,{href:`/guide/routes`,children:`Routes`}),` for the recording workflow, route-file location, sharing instructions, and blacklist behavior.`]}),`\n`,_jsx(Heading,{level:`2`,id:`nodes`,children:`Nodes`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Nodes`}),` to decide which gatherable objects are worth approaching and how LootRoute handles nearby danger.`]}),`\n`,_jsx(_components.p,{children:`This page covers fishing-pool filtering, hostile or elite mob avoidance, fighting when attacked, built-in combat rotation profiles, matching Druid combat forms for Balance, Feral, and Guardian, melee gap closers toward ranged shooters, Druid combat defensives and emergency self-heals, overloading supported Wild, Voidbound, and Cursed Midnight herb and ore nodes, looting defeated enemies, mounted gathering, inaccessible underground nodes, and permanently blacklisting the node currently targeted by the bot.`}),`\n`,_jsx(_components.p,{children:`Voidbound overload is opt-in because it creates fleeting resource orbs and a Reality Tear portal instead of granting a simple passive reward.`}),`\n`,_jsxs(_components.p,{children:[`When `,_jsx(_components.strong,{children:`Fight When Attacked`}),` is on, LootRoute leaves a grounded mount or Druid travel form to fight even if `,_jsx(_components.strong,{children:`Gather While Mounted`}),` is also on. Druids remain in their combat form until combat has ended and no attacker remains; unavailable talents are skipped automatically instead of interrupting the rest of the rotation. Airborne travel remains protected from unsafe form changes.`]}),`\n`,_jsxs(_components.p,{children:[`When `,_jsx(_components.strong,{children:`Fight When Attacked`}),` is off, LootRoute never targets, faces, chases, casts at, or auto-attacks an enemy. It stays mounted when possible and uses its avoid/flee behavior instead, including when an attack happens while grounded. Manually selecting a harmless or idle unit does not change LootRoute’s movement state. The built-in rotation selector is available under the optional systems settings: `,_jsx(_components.strong,{children:`Automatic`}),` selects the current class/spec rotation and uses a lightweight class fallback when needed, while `,_jsx(_components.strong,{children:`Disabled`}),` turns off automated combat casts.`]}),`\n`,_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Kill Wild Node Mobs`}),` only applies when `,_jsx(_components.strong,{children:`Fight When Attacked`}),` is also enabled. Turning it on does not make LootRoute pull idle Lashers or Orelings; they must be confirmed as attackers first.`]}),`\n`,_jsx(Heading,{level:`2`,id:`consumables`,children:`Consumables`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Consumables`}),` to let LootRoute maintain supported gathering buffs while it runs. This includes gathering phials, tool enhancements, Midnight teas, mulch, and Darkmoon Firewater. You can also enable automatic Resilient Seed planting on Rich Soil; LootRoute moves into range and lands fully before planting.`]}),`\n`,_jsxs(_components.p,{children:[`When mulch is enabled, `,_jsx(_components.strong,{children:`Prefer Imbued Mulch`}),` (on by default) uses Imbued Mulch first so the next herb gather can guarantee Nocturnal Lotus. With `,_jsx(_components.strong,{children:`Gather While Mounted`}),`, mulch still applies when ready (briefly leaving the mount or travel form); if mulch is on cooldown, gathering stays mounted.`]}),`\n`,_jsx(_components.p,{children:`LootRoute only uses an enabled item when the required item is available and usable.`}),`\n`,_jsx(Heading,{level:`2`,id:`recovery`,children:`Recovery`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Recovery`}),` to control death recovery and what happens when a node does not begin gathering successfully. `,_jsx(_components.strong,{children:`Wait Out Resurrection Sickness`}),` is enabled by default, keeping LootRoute safely parked after a Spirit Healer revival until the debuff expires. Turn it off to resume takeoff and routing immediately despite the debuff.`]}),`\n`,_jsx(_components.p,{children:`Temporary node skipping prevents LootRoute from repeatedly returning to a broken or unreachable node. Some nodes have earned a timeout.`}),`\n`,_jsx(_components.p,{children:`If LootRoute gives up on valid nodes too quickly, increase the wait time. If it wastes too much time retrying bad nodes, reduce it or keep failed nodes skipped for longer.`}),`\n`,_jsx(_components.p,{children:`LootRoute also performs bounded movement recovery automatically. Druids in Travel Form actively climb and steer out of water after gathering, using Skyward Ascent when flight-capable form becomes available at the surface and retaining control until safely clear. A stalled flight tries several escape headings before advancing to the next route point. When a flying approach stops getting closer to an herb or ore node, including while the character is sliding along terrain or the node is glitched below the surface, LootRoute escapes and reapproaches once; if the same node traps it again, that specific node is skipped for two minutes and the route continues.`}),`\n`,_jsx(Heading,{level:`2`,id:`security`,children:`Security`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Security`}),` for optional humanization while LootRoute is running. Periodic interface checks briefly open the map, character pane, social window, or bags (and optionally the spellbook), then close them again. Idle look-around can glance left or right while you are grounded with nothing to gather.`]}),`\n`,_jsx(_components.p,{children:`These actions pause during combat, gathering, fishing, and other busy states so they do not interrupt the bot.`}),`\n`,_jsx(Heading,{level:`2`,id:`profession`,children:`Profession`}),`\n`,_jsxs(_components.p,{children:[`Use `,_jsx(_components.strong,{children:`Profession`}),` to control profession knowledge automation. Using gathered knowledge items is opt-in, and LootRoute can also automatically spend Midnight herbalism or mining knowledge points when enabled.`]}),`\n`,_jsx(Warning,{children:_jsx(_components.p,{children:`Automatic knowledge spending changes your profession specialization. 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